Area 777 for Adult Swim
Another title for Adult Swim I worked on for Grumpyface Studios. For this game I helped produce content for 3D models, rigs, animation, 3D backgrounds, User interface animation, intro cinematic, and effects.
Area 777, as described by Pocket Gamer, is a casino slot game mashed with tower defense game. Although I'm not particularly interested in casino games, working on Area 777 was an enjoyable experience nonetheless. I had the opportunity to animate 3D characters and create 3D backgrounds, which I found to be a lot of fun. The content itself was quite humorous, and Adult Swim was definitely on board with it. For instance, producing the cinematic was an enjoyable task, as you can see in the video below.
Regular Show Ghost Toasters
I watched Regular Show while I was studying Media Arts and Animation at college. As a huge fan, it was an honor to help produce the cinematic for the game and a handful of content I assisted in while the game was in development, such as Death and Hi Five Ghost. Development was similar to Castle Doombad’s workflow, with a lot of Photoshop and Maya to produce content for Unity.
Here is a writeup 148Apps did for the game.
Super Series Games
The Super Series games, depicted in the three gifs below, were created in collaboration with Design Works Gaming for Konami Gaming. With a tight deadline of three months, my role involved producing and directing the rigging, animation, and rendering of three different cinematics. Each cinematic had to meet specific requirements, including the incorporation of checkpoints where the casino machine could randomly draw from a pool of 0-10 different render sequences per checkpoint. Based on the sequence of numbers drawn, the user would win a corresponding prize.
One valuable lesson I acquired from creating the animations below was the importance of incorporating real-world camera physics. To achieve a sense of realism, it is crucial to consider real-world constraints when animating a camera. For example, observing how individuals film car races, as shown in the video below, can provide helpful insights. I believe that implementing real-world constraints for my cameras significantly contributed to the success of these animations in conveying a convincing sense of realism.
The Winning Pick
It was a lot of fun animating the "Muppets", especially considering my early career. I've been watching Jim Henson's work since I was a child, so I heavily referenced it when creating the animation below. My tasks involved rigging, animating, and rendering the sequences, as well as creating a few symbols for the casino game.
Cash Cakes
When seeing the model renders for this game, I was stoked . The adorable style and tone of the game made it fun to animate for. I did my best to make everything cute and fun. For the game I rigged the cupcakes, animated them and rendered them to PNG sequences for the casino gaming engine.
Armadillo Artie Dash for Cash
First game I got to rig, animate, create effects, and render for after graduating college. I remember being so nervous to animate in-front of a team of professionals, and then show them what I had animated… I quickly got over my fears and produced this video below. I had never used particle systems, nor plugins in After Effects for motion blur, shines, and star glows at this point in my career. Everything for the casino business needed to be heavily saturated and bouncy in-your-face fun to watch. I learned a ton working on the projects about working in teams and project organization.